Synth Evolution

GENERATION DESCRIPTION  
1st Generation
(The Mechanoid)
  • Robotic Brain.
  • Robotic Body.
  • Synthetic Skin.
  • Simulated human behaviour.
  • Very rarely self-aware.
  • Manufacturer: Houston Dynamics, Shenzhen Solutions and Excelsior Cybertech.

  • +2 points to ability scores (except People ability score). Can be divided.
  • – 2 People ability score.
  • Sets Strength and Constitution to minimum 12.
  • Unarmed strikes deals 1d8+Str modifier of Bludgeoning damage.
  • Immunity to Poison and Disease.
  • Resistance to  Radiation damage.
  • Natural Armor 13 + Dexterity.
  • Damage Threshold: 5.
  • Carrying capacity and push/drag/lift weight limit is double.
  • +4 Death Saving Throws.
  • Instant death: Constitution stat x2 + level to die from Massive damage.
  • Electric damage vulnerability.
  • Darkvision (See in complete darkness 60ft but no colors).

2nd Generation
(The Android)

  • Robotic Brain.
  • Robotic Endoskeleton.
  • Synthetic Flesh and Skin.
  • Simulated human behaviour.
  • Rarely self-aware.
  • Manufacturer: Houston Dynamics, Shenzhen Solutions and Excelsior Cybertech.

  • +4 points to ability scores (except People ability score). Can be divided but maximum +2 one ability score.
  • – 2 People ability score.
  • Sets Strength and Constitution to minimum 12.
  • Unarmed strikes deals 1d8+Str modifier of Bludgeoning damage.
  • Immunity to Poison and Disease.
  • Resistance to  Radiation damage.
  • Natural Armor 13 + Dexterity.
  • Damage Threshold: 5.
  • Carrying capacity and push/drag/lift weight limit is double.
  • +4 Death Saving Throws.
  • Instant death: Constitution stat x2 + level to die from Massive damage.
  • Electric damage vulnerability.
  • Darkvision (See in complete darkness 60ft but no colors).

3rd Generation
(The Biomech)

  • Synthetic Brain.
  • Robotic Endoskeleton.
  • Biological Flesh and Skin.
  • Human behaviour.
  • Psychological disorders (Such as Psychopathy).
  • Often self-aware.
  • Manufacturer: Nightingale Exploration and Visser Robotics.

  • +6 points to ability scores. Can be divided but maximum +2 one ability score.
  • Sets Strength and Constitution to minimum 12.
  • Unarmed strikes deals 1d8+Str modifier of Bludgeoning damage.
  • Immunity to Poison.
  • Advantage on checks against disease.
  • Resistance to Radiation damage.
  • Natural Armor 13 + Dexterity.
  • Damage Threshold: 5.
  • Carrying capacity and push/drag/lift weight limit is double.
  • +4 Death Saving Throws.
  • Instant death: Constitution stat x2 + level to die from Massive damage.
  • Darkvision (See in complete darkness 60ft but no colors).
4th Generation
(The Vitruvian)
  • Synthetic Brain.
  • Synthetic Skeleton and Organs.
  • Biological Flesh and Skin.
  • Human behaviour.
  • Psychological disorders (Such as Narcissism)
  • Always self-aware.
  • Manufacturer: Nightingale Exploration and Visser Robotics.

  • +6 points to ability scores. Can be divided but maximum +2 one ability score.
  • Ability score array 16, 14, 13, 12, 12, 12.
  • Unarmed strikes deals 1d6+Str modifier of Bludgeoning damage.
  • Resistance to Poison.
  • Advantage on checks against disease.
  • Blood toxicity limit equal to 3 times constitution modifier, minimum 3.
  • Recharge (Sleep 4 hours to gain 8 hours rest).
  • Natural Armor 13 + Dexterity.
  • Carrying capacity and push/drag/lift weight limit is double.
  • +2 Death Saving Throws.
  • Instant death: Constitution stat x2 + level to die from Massive damage.
  • Darkvision (See in complete darkness 60ft but no colors).
5th Generation
(The Synth)
  • Synthetic Brain.
  • Biological Body.
  • Human behaviour.
  • Always self-aware.
  • Manufacturer: Houston Dynamics, Shenzhen Solutions, Visser Robotics and Villeneuve Robotics.

  • +2 Constitution score and +2 points to other ability score.
  • Blood toxicity limit equal to 3 times constitution modifier, minimum 3.
  • Recharge (Sleep 4 hours to gain 8 hours rest).
  • Darkvision (See in complete darkness 60ft but no colors).
  • 1 free Skill or Tool proficiency.
  • English, +1 free language.